Play it here.
Golf, except you kick. Pull back from the ball to aim and set power, drag sideways to put curve on it, then release. Every hole is a different problem: the cliff you can cut across if you trust the curve, the canyon you probably shouldn’t try.
Built in Godot. The whole project is text, so it reviews like code rather than a binary blob: scenes, scripts and the hole data all live in version control. Courses are plain JSON, which means a new hole is a new file rather than a new build.
Where it runs. It exports to the web and plays in a browser on a desktop or a phone, with an iOS build behind it. The version here is the web export, so you can kick a ball without installing anything.